So this story goes a little something like this. Our team pitched unsuccessfully to do a cross-over with another group of popular ninjas of a certain green-skinned variety. It ended in tears for our team as we were all such big fans of the prototype we had pitched. The next moment we were informed that Sony had approved for us use of their massive collection of existing movie properties. Jetpack Joyride team had decided to go with a Back to the Future event and locked in a Sony classic. After a short team huddle to discuss potential ideas the Fruit Ninja Ghostbusters event was born. It would become perhaps my favourite project while working at Halfbrick Studios.
Above: Fruit Ninja Ghostbusters - Game Icon and Game Logo variant.
Above: Fruit Ninja Ghostbusters - Fruit Ninja Character Concept Designs. Who you gonna call?
Above: Fruit Ninja Ghostbusters - Landing Screen.
Above: Fruit Ninja Ghostbusters - Ghost Fruit Concept Designs.
Above: Fruit Ninja Ghostbusters - Store Ghost Starfruit 3D Asset.
Above: Fruit Ninja Ghostbusters - Pneumatic Transit 1870 Dojo.
Above: Fruit Ninja Ghostbusters - In-game UI Proton Stream Blade.
Above: Fruit Ninja Ghostbusters - Ghost Fruit Trap Concept.
Above: Fruit Ninja Ghostbusters - 3D Low Poly Ghost Fruit Trap.
The Fruit Ninja Ghostbusters cross-over event only took our team 4 weeks I believe from deciding to pitch to completing QA. It ran for a few months while Sony and Ghostbusters celebrated their 30th anniversary of Ghostbusters. I was sad to see the event end, and the style of the game revert back to classic vanilla Fruit Ninja truth be told. It did feel like two brands which complimented each other well.
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